Sturm

The Kingdom of Sturm

“Do you understand the true power of a sovereign? A raw man must kill with his
bare hands. The battered warrior, a weapon. The commander, his bellowing voice,
the conspirator, a whispered word. But all these pale compared to kingship.
A true sovereign need not flex a single muscle in his body, and a hundred men die.
A true sovereign may murder without a single impulse, or even intent, sight,
breath, or even thought of his murder. He is an idiot indifferent to his own
violence. He has sublimed the act of obliteration.
That is the meaning of kingship.” – Quote engraved on the council table in Sturmhold

(Current Statistics – Thank you Molly)

Sturm Stats:
Econ 30 = 5 cha hastus,5 cha Hans, +5 dex xavian, +1 clara, +2 Castle, +1 Mine, +1 Inn, +3 Foreign Quarter, +1 Smithy, +1 Shop, +1 Library, +2 Normal Taxes, +1 Noble Villa
Loyal 21 = +4 wis molly, +3 mastersmith1072, Good: +2 Loyalty, +2 Castle, +2 (6 holidays/year), +1 Inn, +5 dex wade, +2 World Tree Monument with road, +1 Library, -2 Normal Taxes, +1 Noble Villa, +1 road
Stab 20 = +4 int Sprocket, +4 Einkil, +5 Flora, Neutral: Stability +2, Castle +2, +2 Standard Promotion, +1 Quarry, -1 Foreign Quarter, +1 Smithy, +1 Noble Villa, -1 HOBOS
Unrest 0 = -4 Castle, -4 Houses +4 Unrest, -1 Barracks, +2 HOBOS
Consumption 3 = -8 4 Farms, +2 Holidays, + 2 Promotion, +4 kingdom size, +3 Army
Control DC: 25
Fame 1 = +1 Noble Villa, -1 HOBOS
Treasury 37 BP
Neutral Good
Base Value: 1000gp

Settlement Stats
Lore 2 = +1 Archaeological Find, +1 Foreign Quarter, -1 Oligarchy, +1 Library
Crime 2 = +1 Foreign Quarter, +1 City Size
Law 1 = -1 Oligarchy, +1 Barracks, +1 City Size
Society 5 = +2 Foreign Quarter, +1 Festival of the 7 Sands (for one year, 12 turns), +1 Oligarchy, +1 City Size
Corruption 2 = +1 Oligarchy, +1 City Size

4 hexes in size. (1 hex=12 mi across, or 96sqmi) 1 main hex with castle, 1 adjacent hex with quarry and mine, 1 hex with World Tree, 1 hex South of the main along the road

Defense +8 Castle, +2 Barracks

Here are the mandatory castle craft positions:
(Speaker of the hold) Ruler (Hans) 4 cha/1 Leadership feat to stab, loy or econ
(Treechild/speaker of the trees)High Priest (Flora) +5 wis to stab
Grand Diplomat (sprocket) +4 int to stability
(The Hand) Counselor (molly) +4 wis to loyalty
General (Einkil) +4 str to stab
Magister (Hastus) +5 cha or int to econ
Marshall (Xavian) +5 dex to econ
Treasurer (Clara “Do the thing” Anthony) +1 to econ
Warden (MasterSmith 1072) +3 to loyalty
Spy Master (Skeldar) +3 During the Edict Phase, choose Econ, Loyal or Stab. Add your Dex or Int to it.
Royal Enforcer (Wade): +5 dex to Loyalty

Here are the optional positions:
Heir, consort, Viceroy

Things we want to spend
12 for one watch tower

Squatters (Settlement, Continuous): Happens until Resolved

Purchased: Castle, Road x3, Bridge, Mine, House x4, Inn, Farm x2, Quarry, House, Blacksmith, Foreign Quarter, Smithy, Shop (Melchior Ringsmith), Library, Noble Villa (Kwai Shae)

Please edit as information changes. this is a great place to keep track of kingdom stats, funds, current projects and goals.

Rules can be found at:

http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building

Sturm

Chronicles of Sachrum Mastersmith_1072 Mastersmith_1072